如何在lufylegend中实现repeat效果
很简单,利用createPattern即可代码 LInit(50, "legend", 480, 800, main);
function main() {
var loader = new LLoader();
loader.addEventListener(LEvent.COMPLETE, loadBitmapdata);
loader.load("light/icon.png", "bitmapData");
}
function loadBitmapdata(event) {
var pat = LGlobal.canvas.createPattern(event.target, "repeat");
var shape = new LShape();
addChild(shape);
shape.graphics.drawRect(0, "#000000", , true, pat);
}测试
http://lufylegend.com/demo/test/151.html
请问,只能在 LGlobal.canvas.下吗 lixiansen1991yy 发表于 2016-12-6 14:06 static/image/common/back.gif
请问,只能在 LGlobal.canvas.下吗
你能生成createPattern就行,用什么来调用有影响吗?
页:
[1]