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- 2014-7-16
- 最后登录
- 2014-8-15
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- 帖子
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- init(1000/30, "glboat", 320, 480, main);
- var dataList;
- var stageLayer;
- var stageIndex = 0;
- var gameLevel = 1;
- var MOVE_STEP = 8;
- var MOVE_STEP_SLOW = 8;
- var MOVE_STEP_FAST = 12;
- var stopFlag;
- var gameBody;
- var runCharacter;
- var itemLayer;
- var MySoundPlayer;
- var starCtrl;
- var loadData = [
- {name : "bg",path : "images/bg.jpg"},
- {name : "open",path : "images/open.jpg"},
- {name : "person",path : "images/person.png"},
- {name : "boat",path : "images/boat.png"},
- {name : "coin",path : "images/coin.png"},
- {name : "spcoin",path : "images/sp_coin.png"},
- {name : "power",path : "images/power.png"},
- {name : "store",path : "images/store.png"},
- {name : "mood",path : "images/mood.png"},
- {type : "js",path : "js/Background.js"},
- {type : "js",path : "js/Item.js"},
- {type : "js",path : "js/Character.js"},
- {type : "js",path : "js/GameBody.js"}
- ];
- function main() {
- // if(LGlobal.canTouch){
- // LGlobal.stageScale = LStageScaleMode.SHOW_ALL;
- // LSystem.screen(LStage.FULL_SCREEN);
- // }
- //LGlobal.setDebug(true);
- LMouseEventContainer.set(LMouseEvent.MOUSE_DOWN,true);
- LMouseEventContainer.set(LMouseEvent.MOUSE_UP,true);
- LMouseEventContainer.set(LMouseEvent.MOUSE_MOVE,true);
-
- loadingLayer = new LoadingSample4();
- addChild(loadingLayer);
- LLoadManage.load(loadData, function(progress) {
- loadingLayer.setProgress(progress);
- }, imgLoadComplete);
- }
- function imgLoadComplete(result){
- dataList = result;
- removeChild(loadingLayer);
- loadingLayer = null;
-
- stageLayer = new LSprite();
- addChild(stageLayer);
- gameStart();
- return;
- var fps = new FPS();
- addChild(fps);
- }
- function gameStart(){
- stageLayer.die();
- stageLayer.removeAllChild();
- LTweenLite.removeAll();
- MOVE_STEP = MOVE_STEP_SLOW;
- gameBody = new GameBody();
- stageLayer.addChild(gameBody);
-
- return;
- }
复制代码 代码其实是直接拿你写的过来用的哈。。
好像running girl 在我手机上看也有这个问题,
就是几率出现上面的情况。 |
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