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- 2014-5-22
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<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<title>无标题文档</title>
<script type="text/javascript" charset="utf-8" src="phonegap.js"></script>
<script language="javascript1.2" src="lufylegend.ui-0.7.0.min.js"></script>
<script language="javascript1.2" src="lufylegend-1.8.10.js"></script>
<script language="javascript1.2" src="lufylegend-1.8.10.min.js"></script>
<script language="javascript1.2" src="lufylegend-1.8.10.simple.js"></script>
<script language="javascript1.2" src="lufylegend-1.8.10.simple.min.js"></script>
</head>
<body>
<div id="mylegend" style=" border:1px solid #666;position: absolute;left: 0px;top: 0px;"></div>
<script language="javascript1.2">
var H = window.screen.height ;//手机分辨率高度
var W = window.screen.width;//手机分辨率宽度
//相对分辨率高度比例
var ratioH = H / 800;
//相对分辨率宽度比例
var ratioW = W / 480;
document.getElementById("mylegend").style.width = W + "px";//画布的宽度
document.getElementById("mylegend").style.height = H + "px";//画布的高度
document.getElementById("mylegend").style.backgroundColor = "#cccccc";//画布颜色
init(40,"mylegend",W,H,main);
var layer_yi = new LSprite();//第一层容器
var layer_er = new LSprite();//第二层容器
function main(){ //启动函数
addChild(layer_yi); //包含第一层容器
addChild(layer_er); //包含第二层容器
the_first_layer_background();//加载第一层背景图片
}
var loader_the_first_layer_background;//加载背景图片
var bitmapdata_the_first_layer_background;//用于保存背景图片
var bitmap_the_first_layer_background;//用于显示背景图片
var timing_for_3_seconds ;
var loader_turntable_image;
var bitmapdata_turntable_image;
var bitmap_turntable_image;
var sound;//音乐加载
//第一张背景图片*---------*用于后台加载所有的音乐和图片
function the_first_layer_background(){
loader_the_first_layer_background = new LLoader();
loader_the_first_layer_background.addEventListener(LEvent.COMPLETE,loadBitmapdata_the_first_layer_background);
loader_the_first_layer_background.load("images/the_first_layer_background_image.png","bitmapData");
}
function loadBitmapdata_the_first_layer_background(event){
bitmapdata_the_first_layer_background = new LBitmapData(loader_the_first_layer_background.content,0,0,480,800);
bitmap_the_first_layer_background = new LBitmap(bitmapdata_the_first_layer_background);
bitmap_the_first_layer_background.scaleX = ratioW;
bitmap_the_first_layer_background.scaleY = ratioH;
layer_yi.addChild(bitmap_the_first_layer_background);
turntable_image();//加载转盘图片
music_player();
timing_for_3_seconds = setTimeout(the_second_layer_background,3000);
}
//第二张背景图片*---------*游戏界面
function the_second_layer_background(){
layer_yi.visible = false;
bitmap_turntable_image.visible = true;
sound.play();
}
// 转盘图片加载
function turntable_image(){
loader_turntable_image = new LLoader();
loader_turntable_image.addEventListener(LEvent.COMPLETE,loadBitmapdata_turntable_image);
loader_turntable_image.load("images/rollbackground.png","bitmapData");
}
function loadBitmapdata_turntable_image(event){
bitmapdata_turntable_image = new LBitmapData(loader_turntable_image.content,0,0,400,400);
bitmap_turntable_image = new LBitmap(bitmapdata_turntable_image);
bitmap_turntable_image.visible = false/*true*/;
bitmap_turntable_image.scaleX = ratioW;
bitmap_turntable_image.scaleY = ratioH;
bitmap_turntable_image.x = 40 * ratioW;
bitmap_turntable_image.y = 40 * ratioH;
layer_er.addChild(bitmap_turntable_image);
}
//加载音乐
function music_player(){
LGlobal.setDebug(true);
sound = new LSound();
sound.addEventListener(LEvent.COMPLETE,gameInit);
sound.load("music/倩女幽魂.mp3");
}
function gameInit(e){
//sound.play();
}
</script>
</body>
</html>
打包时。。。。。。eclipse 提示
“[2014-05-11 23:21:03 - GuessTheMusicGame] F:\adt-bundle-windows-x86-20140321\GuessTheMusicGame\assets\www\music\倩女幽魂.mp3: error: Invalid filename. Unable to add.”
不知道为什么,,,有解不?
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