hideSprite = new LSprite();
playerData = new LBitmapData(result["player"]);
hidePlayer = new LAnimationTimeline(playerData,LGlobal.divideCoordinate(480,630,3,4));
hideSprite.addChild(hidePlayer);
var bitmapData = new LBitmapData(result["face"]);
bitmapFace = new LBitmap(bitmapData);
bitmapFace.blendMode = LBlendMode.SOURCE_IN;
hideSprite.addChild(bitmapFace);作者: lufy 时间: 2014-12-10 10:40