var s = this;
var bgImg = new LBitmapData(gameRes["gameData_bg"],0,0,32,32);
s.bg = new LSprite();
s.bg.graphics.beginBitmapFill(bgImg);
s.bg.graphics.drawRect(0,null,[0,0,160,160],true,null);
s.addChild(s.bg);
可以在LGraphics 类自己写一个扩展
//image 图片,pa [X,Y,宽,高]
drawArcImageFull:function(image,pa){
var s = this,c;
s.setList.push(function(){
c = LGlobal.canvas;
var pat = c.createPattern(image,"repeat");
c.rect(pa[0],pa[1],pa[2],pa[3]);
c.fillStyle = pat;
c.fill();
})
},