LKeyboardEvent Class
在响应用户通过键盘输入的内容时将调度的 LKeyboardEvent 对象 ID。有两种类型的键盘事件:LKeyboardEvent.KEY_DOWN 和 LKeyboardEvent.KEY_UP
加载键盘事件必须使用LGlobal.stage.addEventListener或者LEvent.addEventListener。
Constructor
LKeyboardEvent
()
public
Example:
LInit(50, "legend", 800, 80, main);
function main () {
LGlobal.setDebug(true);
var title = new LTextField();
addChild(title);
title.text = "Click the keyboard, please!";
LGlobal.stage.addEventListener(LKeyboardEvent.KEY_DOWN,keydown);
//LEvent.addEventListener(window,LKeyboardEvent.KEY_DOWN,keydown);
LGlobal.stage.addEventListener(LKeyboardEvent.KEY_UP,keyup);
//LEvent.addEventListener(window,LKeyboardEvent.KEY_DOWN,keydown);
LGlobal.stage.addEventListener(LKeyboardEvent.KEY_PRESS,keypress);
//LEvent.addEventListener(window,LKeyboardEvent.KEY_PRESS,keypress);
}
function keydown (e) {
trace("keydown e.keyCode = " + e.keyCode);
}
function keyup (e) {
trace("keyup e.keyCode = " + e.keyCode);
}
function keypress (e) {
trace("keypress e.keyCode = " + e.keyCode);
}