/** @language chinese
* LLoadManage类是可以用来同时读取图片,文本以及js多种类型的文件。
* @class LLoadManage
* @constructor
* @since 1.4.0
* @public
*/
var LLoadManage = (function () {
function LLoadManage(){
var s = this;
LExtends(s, LEventDispatcher, []);
s.llname="ll.file.";
s.llload="ll.load.";
}
p = {
/** @language chinese
* 从指定的 list 加载数据。
* @method load
* @param {Array} list 指定的需要加载数据的数组。
* <p>list元素的格式如下</p>
* <table>
* <tr><th>文件类型</th><th>格式</th></tr>
* <tr><td>js文件</td><td>{path:"./js/GameBody.js",type:"js"}。1.9.1以上版本,type可以省略。</td></tr>
* <tr><td>图片文件</td><td>{name:"testimg",path:"./images/testimg.png"}。</td></tr>
* <tr><td>图片文件</td><td>{name:"testimg",path:"./images/testimg.png",useXHR:true}</td></tr>
* <tr><td>文本文件</td><td>{name:"testfile",path:"./files/testfile.txt",type:"text"}。1.9.1以上版本,扩展名为"txt"的时候,type可以省略。</td></tr>
* <tr><td>音频文件(需要服务器支持)</td><td>{name:"testSound",path:"./sounds/testsound.wav",type:"sound"}。1.9.1以上版本,音频文件扩展名为"mp3", "ogg", "wav", "m4a"的时候,type可以省略。</td></tr>
* </table>
* @example
* var loadData = [
* {path:"./js/jsfile01.js",type:"js"},
* {path:"./js/jsfile02.js",type:"js"},
* {name:"img0",path:"./images/img0.png"},
* {name:"img1",path:"./images/img1.png"},
* {name:"myFont",path:"NotoSans.eot,NotoSans.ttf",type:"font"},
* {name:"text01",path:"./files/text01.txt",type:"text"},
* {name:"text02",path:"./files/text02.txt",type:"text"},
* {name:"sound01",path:"./sounds/sound01.wav",type:"sound"},
* {name:"sound02",path:"./sounds/sound02.wav",type:"sound"}
* ];
* var loadingLayer;
* var datalist=[];
* function main(){
* loadingLayer = new LoadingSample4();
* addChild(loadingLayer);
* var loadManage = new LLoadManage();
* loadManage.addEventListener(LEvent.PROGRESS, progressFunc);
* loadManage.addEventListener(LEvent.ERROR, errorFunc);
* loadManage.addEventListener(LEvent.COMPLETE, completeFunc);
* loadManage.load(loadData);
* }
* function completeFunc (event) {
* datalist = event.target;
* removeChild(loadingLayer);
* loadingLayer = null;
* //do something
* var bitmapData = new LBitmapData(datalist["img0"]);
* var txt = datalist["text01"];
* var sound = new LSound();
* sound.load(datalist["sound01"]);
* sound.play();
* }
* function progressFunc (event) {
* var progress = (event.loaded * 100 / event.total).toFixed(2);
* loadingLayer.setProgress(progress);
* }
* function errorFunc (event) {
* trace("error url:" + event.responseURL);
* }
* @public
* @since 1.4.0
* @examplelink <p><a href="../../../api/LLoadManage/load.html" target="_blank">测试链接</a></p>
*/
load : function (l, u, c) {
var s = this;
if (!l || l.length == 0) {
var event = new LEvent(LEvent.COMPLETE);
event.currentTarget = s;
event.target = {};
s.dispatchEvent(event);
return;
}
s.list = l, s.onupdate = u, s.oncomplete = c;
s.loader = s, s.index = 0, s.loadIndex = 0, s.result = [], s.lresult = [];
s.loadInit();
},
loadInit : function () {
var s = this;
if(s.index >= s.list.length){
return;
}
s.loadIndex = 0;
s.loadStart();
},
loadStart : function () {
var s = this, d, ph, phs, ext;
if (s.loadIndex >= s.list.length) {
return;
}
d = s.list[s.loadIndex];
d.progress = 0;
if (!d.name) {
d.name = s.llname + s.loadIndex;
}
if (!s.lresult[s.llload + d.name]) {
if (!d["type"]) {
ext = getExtension(d.path);
if (ext == "txt") {
d["type"] = LURLLoader.TYPE_TEXT;
} else if (ext == "js") {
d["type"] = LURLLoader.TYPE_JS;
} else if ((new Array("mp3", "ogg", "wav", "m4a")).indexOf(ext) >= 0) {
d["type"] = LSound.TYPE_SOUND;
}
}
if (d["type"] == LURLLoader.TYPE_TEXT || d["type"] == LURLLoader.TYPE_JS) {
s.loader = new LURLLoader();
s.loader.parent = s;
s.loader.name = d.name;
s.loader.addEventListener(LEvent.PROGRESS, s._loadProgress);
s.loader.addEventListener(LEvent.ERROR, s._loadError);
s.loader.addEventListener(LEvent.COMPLETE, s._loadComplete);
s.loader.load(s.url(d.path), d["type"]);
} else if (d["type"] == LSound.TYPE_SOUND) {
s.loader = new LSound();
s.loader.parent = s;
s.loader.name = d.name;
s.loader.addEventListener(LEvent.PROGRESS, s._loadProgress);
s.loader.addEventListener(LEvent.ERROR, s._loadError);
s.loader.addEventListener(LEvent.COMPLETE, s._loadComplete);
s.loader.load(d.path);
} else if (d["type"] == LFontLoader.TYPE_FONT) {
s.loader = new LFontLoader();
s.loader.parent = s;
s.loader.name = d.name;
s.loader.addEventListener(LEvent.ERROR, s._loadError);
s.loader.addEventListener(LEvent.COMPLETE, s._loadComplete);
s.loader.load(d.path, d.name);
} else {
s.loader = new LLoader();
s.loader.parent = s;
s.loader.name = d.name;
s.loader.addEventListener(LEvent.PROGRESS, s._loadProgress);
s.loader.addEventListener(LEvent.ERROR, s._loadError);
s.loader.addEventListener(LEvent.COMPLETE, s._loadComplete);
s.loader.load(s.url(d.path), LLoader.TYPE_BITMAPDATE, d.useXHR);
}
s.loader._loadIndex = s.loadIndex;
}
s.loadIndex++;
s.loadStart();
},
_loadProgress : function (e) {
var loader = e.currentTarget;
var s = loader.parent;
d = s.list[loader._loadIndex];
d.progress = e.loaded / e.total;
var progress = 0;
for(var i = 0, l=s.list.length;i<l;i++){
progress += s.list[i].progress;
}
var event = new LEvent(LEvent.PROGRESS);
event.currentTarget = s;
event.target = e.currentTarget;
event.loaded = progress;
event.total = s.list.length;
event.responseURL = e.responseURL;
s.dispatchEvent(event);
},
_loadError : function (e) {
var loader = e.currentTarget;
var s = loader.parent;
delete loader.parent;
loader.removeEventListener(LEvent.ERROR, s._loadError);
var event = new LEvent(LEvent.ERROR);
event.currentTarget = s;
event.target = e.target;
event.responseURL = e.responseURL;
s.dispatchEvent(event);
},
_loadComplete : function (e) {
var s = e.currentTarget.parent;
if(!s){
return;
}
if (e && e.currentTarget.name) {
e.currentTarget.removeEventListener(LEvent.COMPLETE, s._loadComplete);
if (e.currentTarget.name.indexOf(s.llname) >= 0) {
e.target = 1;
}
if (s.lresult[s.llload + e.currentTarget.name]) {
return;
}
s.result[e.currentTarget.name] = e.target;
s.lresult[s.llload + e.currentTarget.name] = 1;
}
s.index++;
e.loaded = e.total = 1;
s._loadProgress(e);
delete e.currentTarget.parent;
if (s.index >= s.list.length) {
var event = new LEvent(LEvent.COMPLETE);
event.currentTarget = s;
event.target = s.result;
s.dispatchEvent(event);
LGlobal.forceRefresh = true;
}
},
url : function (u) {
if (!LGlobal.traceDebug) {
return u;
}
return u + (u.indexOf('?') >= 0 ? '&' : '?') + 't=' + (new Date()).getTime();
}
};
for (var k in p) {
LLoadManage.prototype[k] = p[k];
}
/** @language chinese
* 从指定的 list 加载数据。
* @method LLoadManage.load
* @param {Array} list 指定的需要加载数据的数组。
* <p>list元素的格式如下</p>
* <table>
* <tr><th>文件类型</th><th>格式</th></tr>
* <tr><td>js文件</td><td>{path:"./js/GameBody.js",type:"js"}。1.9.1以上版本,type可以省略。</td></tr>
* <tr><td>图片文件</td><td>{name:"testimg",path:"./images/testimg.png"}。</td></tr>
* <tr><td>图片文件</td><td>{name:"testimg",path:"./images/testimg.png",useXHR:true}</td></tr>
* <tr><td>文本文件</td><td>{name:"testfile",path:"./files/testfile.txt",type:"text"}。1.9.1以上版本,扩展名为"txt"的时候,type可以省略。</td></tr>
* <tr><td>音频文件(需要服务器支持)</td><td>{name:"testSound",path:"./sounds/testsound.wav",type:"sound"}。1.9.1以上版本,音频文件扩展名为"mp3", "ogg", "wav", "m4a"的时候,type可以省略。</td></tr>
* </table>
* @param {function} onUpdate 加载过程中调用的函数,一般用来显示游戏进度。
* @param {function} onComplete list中全部文件加载完成时调用此函数
* @example
* var loadData = [
* {path:"./js/jsfile01.js",type:"js"},
* {path:"./js/jsfile02.js",type:"js"},
* {name:"img0",path:"./images/img0.png"},
* {name:"img1",path:"./images/img1.png"},
* {name:"myFont",path:"NotoSans.eot,NotoSans.ttf",type:"font"},
* {name:"text01",path:"./files/text01.txt",type:"text"},
* {name:"text02",path:"./files/text02.txt",type:"text"},
* {name:"sound01",path:"./sounds/sound01.wav",type:"sound"},
* {name:"sound02",path:"./sounds/sound02.wav",type:"sound"}
* ];
* var loadingLayer;
* var datalist=[];
* function main(){
* loadingLayer = new LoadingSample1();
* addChild(loadingLayer);
* LLoadManage.load(
* loadData,
* function(progress){
* loadingLayer.setProgress(progress);
* },
* gameInit
* );
* }
* function gameInit (result) {
* datalist = result;
* removeChild(loadingLayer);
* loadingLayer = null;
* //do something
* var bitmapData = new LBitmapData(datalist["img0"]);
* var txt = datalist["text01"];
* var sound = new LSound();
* sound.load(datalist["sound01"]);
* sound.play();
* }
* @public
* @static
* @since 1.4.0
* @examplelink <p><a href="../../../api/LLoadManage/index.html" target="_blank">测试链接</a></p>
*/
LLoadManage.load = function(l, u, c, e){
var loadObj = new LLoadManage();
if(u){
loadObj.addEventListener(LEvent.PROGRESS, function(event){
u((event.loaded * 100 / event.total).toFixed(2));
});
}
if(c){
loadObj.addEventListener(LEvent.COMPLETE, function(event){
c(event.target);
});
}
if(e){
loadObj.addEventListener(LEvent.ERROR, e);
}
loadObj.load(l);
};
return LLoadManage;
})();